Data: catalogues and formats

Gaia Sky needs to first load data in order to display it. The internal structure of these data is a scenegraph, which is basically a tree with nodes. The objects that are displayed in a scene are all nodes in this scene graph and are organized in a hierarchical manner depending on their geometrical and spatial relations.


The data nodes in the scene graph are of multiple natures and are loaded differently depending on their type. Here we can make the first big distinction in the data nodes depending on where they come from.

The different types of data are:

  • Particle data – usually stars which come from a star catalogue.
  • Rest of data – planets, orbits, constellations, grids and everything else qualifies for this category.

Data belonging to either group will be loaded differently into the Gaia Sky. The sections below describe the data format in detail:

General information on the data loading mechanisms

Gaia Sky uses a flexible data loading mechanism where the correspondences between data loader and files are defined in a couple of JSON files which are specified in the configuration file in $HOME/.gaiasky/. The two main files are the catalog file (usually data/catalog-*.json) and the objects file (data/data-low.json, data/data-normal.json and data/data-high.json are the default options, which provide the low, normal and high graphics quality settings). See the properties file section for more information on this.

catalog-*.json example files

{ "data" : [
        "loader": "",
        "files": [ "data/hygxyz.bin" ]
{ "data" : [
            "loader": "",
            "files": [ "data/octree/tgas_final_particles.bin", "data/octree/tgas_final_metadata.bin" ]

data-*.json example file

{ "data" : [
        "loader": "",
        "files": [ "data/planets-normal.json",
        "loader": "",
        "files": [ "data/constel_hip.csv" ]
        "loader": "",
        "files": [ "data/boundaries.csv" ]

As you see the format in both files is based on specifying Java "loader" classes that will load the list of files under the "files" property. The format should be pretty self-explanatory, but here are some rules:

Gaia Sky data loading diagram

Gaia Sky data loading diagram

  • The “data” property contains a list of Java classes that implement the ISceneGraphLoaderhere– interface. Each one of these will load a different kind of data; the JSONLoaderhere– loads non-catalog data (planets, satellites, orbits, etc.), the STILCatalogLoaderhere– loads VOTables, FITS, CSV and other files through the STIL library, ConstellationsLoaderhere– and ConstellationsBoundariesLoaderhere– load constellation data and constellation boundary data respectively and so on.
  • Then, for each one of these data loaders a list of files is defined. This list will be passed to the loader, which will try to load these files and add them to the scene graph.

Particle data loading

There are several off-the-shelf options to get data in various formats into Gaia Sky. These options can be organized into two main categories:

  • Local data – The data to load are files in the local disk.
  • Object server – The data will be loaded/streamed from an object server in the local machine or over the network.
Particle data loading system

Particle data loading system

Local data

In order to load local data there are a series of default options which can be combined. As described in the [[General data loading|General-information-on-the-data-loading-mechanisms]] section, multiple catalogue loaders can be used at once. Each catalog loader will get a list of files to load. A description of the main local catalog loaders follows.

HYG catalog loaders

These loaders (HYGBinaryLoaderhere– and HYGCSVLoaderhere–) load the HYG catalog that comes bundled with the Gaia Sky, which may be in csv format or in an arbitrary (not standard) binary –bin– format. Even though they have the HYG- prefix, these can load any file in the same format. The csv and bin formats are described below.

  • CSV format: This is the csv format as downloaded

from the HYG Database site. The first line contains the headers and is skipped. Then, each following row contains a particle (star) with the following columns:

Name Data type Optional Ignored
Star ID (pk) long no no
Hipparcos catalog id long yes no
Henry Draper catalog id long yes yes
Harvard Revised catalog id long yes yes
Gliese catalog id string yes yes
Bayer / Flamsteed designation string yes no
Proper name string yes no
Right ascension float [deg] no no
Declination float [deg] no no
Distance float [pc] no no
Magnitude float [mag] no no
Absolute magnitude float [mag] yes no
Spectrum type string no yes
Color index float no no
  • BIN format: The binary format is described in the class comment of HYGBinaryLoaderhere–. The meaning of each single bit in this format is described below:

    • 32 bits (int) – The number of stars in the file, starNum repeat the following starNum times (for each star)
    • 32 bits (int) – The the length of the name, or nameLength
    • 16 bits * ``nameLength`` (chars) – The name of the star
    • 32 bits (float) – Apparent magnitude
    • 32 bits (float) – Absolute magnitude
    • 32 bits (float) – Color index B-V
    • 32 bits (float) – Right ascension [deg]
    • 32 bits (float) – Declination [deg]
    • 32 bits (float) – Distance [pc * 3.0856775204864006E7]
    • 64 bits (long) – Star identifier

    There is a utility to convert the csv catalog to the bin format. It is called HYGToBinaryhere– and it can easily be adapted to convert any supported format to this binary format.

Octree catalog loader

This is practically the same format as the binary in the HYGBinaryLoader but adding some metadata to construct an octree in order to cull portions of the catalog that are not visible and to implement a level-of-detail system to reduce the amount of particles in the viewport. This loader needs two files, the particles file and the metadata file. Both files are binary files and their description is below.

  • Particles file: The actual reading and writing of the particles file is done in the ParticleDataBinaryIOhere–. The format is exactly the same as in the HYG bin format but adding two extra attributes to each star which indicate the pageId (the identifier of the octant) and the particleType, an integer code indicating whether it is a real star or a virtual particle created for a higher LoD (level of detail).

    • 32 bits (int) – The number of stars in the file, starNum repeat the following starNum times (for each star)
    • 32 bits (int) – The the length of the name, or nameLength
    • 16 bits * `nameLength` (chars) – The name of the star
    • 32 bits (float) – Apparent magnitude
    • 32 bits (float) – Absolute magnitude
    • 32 bits (float) – Color index B-V
    • 32 bits (float) – Right ascension [deg]
    • 32 bits (float) – Declination [deg]
    • 32 bits (float) – Distance [pc * 3.0856775204864006E7]
    • 64 bits (long) – Star identifier
    • 64 bits (long) – Page id
    • 32 bits (int) – Particle type
  • Metadata file: This file contains the information of the Octree, its nodes -octants- and the particles each node contains. The reading and writing is handled by the MetadataBinaryIOhere–. The format is as follows:

    • 32 bits (int) with the number of nodes, nNodes repeat the following nNodes times (for each node)
    • 64 bits (long)pageId - The page id
    • 64 bits (double)centreX - The x component of the centre
    • 64 bits (double)centreY - The y component of the centre
    • 64 bits (double)centreZ - The z component of the centre
    • 64 bits (double)sx - The size in x
    • 64 bits (double)sy - The size in y
    • 64 bits (double)sz - The size in z
    • 64 bits * 8 (long)childrenIds - 8 longs with the ids of the children. If no child in the given position, the id is negative.
    • 32 bits (int)depth - The depth of the node
    • 32 bits (int)nObjects - The number of objects of this node and its descendants
    • 32 bits (int)ownObjects - The number of objects of this node
    • 32 bits (int)childCount - The number of children nodes

In order to produce these files from a catalog, one needs to OctreeGeneratorhere–. This class will get a list of stars and will produce the Octree according to certain parameters. The class OctreeGeneratorTesthere– may be used to read a catalog from a file, generate the octree and write both the particles and the metadata files back to a file.

STIL catalog loader

As of version v0.704 the Gaia Sky supports all formats supported by the STIL library. Since the data held by the formats supported by STIL is not of a unique nature, this catalog loader makes a series of assumptions:

  • Positional information exists in the source file (spherical/cartesian equatorial/galactic coordinates are accepted, correspoding to the ucds pos.eq.* and pos.galactic.*, where the * can be ra, dec, glat, glon, x, y and z).
  • Apparent magnitude data in at least one filter exists (phot.mag;em.opt.*, where * can be V, B, I or R).
  • Absolute magnitude data is not required but always welcome (phys.magAbs;em.opt.*).
  • B-V color index is present (corresponding to the ucd phot.color;em.opt.B;em.opt.V). More colors will be supported soon.
  • If and/or;meta.main are present, they are used as name and identifier of the stars respectively. Otherwise, a random name and identifier are generated and assigned.

Object server

Not implemented yet.

Non-particle data: Planets, Moons, Asteroids, etc.

Most of the entities and celestial bodies that are not stars in the Gaia Sky scene are defined in a series of json files and are loaded using the JsonLoaderhere–. The format is very flexible and loosely matches the underneath data model, which is a scene graph tree.

Top-level objects

All objects in the json files must have at least the following 5 properties: - name: The name of the object. - color: The colour of the object. This will translate to the line colour in orbits, to the colour of the point for planets when they are far away and to the colour of the grid in grids.

  • ct – The ComponentTypehere–. This is basically a string that will be matched to the entity type in ComponentType enum. Valid component types are Stars, Planets, Moons, Satellites, Atmospheres, Constellations, etc.
  • impl – The package and class name of the implementing class. - parent: The name of the parent entity.

Additionally, different types of entities accept different additional parameters which are matched to the model using reflection. Here are some examples of these parameters:

  • size – The size of the entity, usually the radius in km.
  • appmag – The apparent magnitude.
  • absmag – The absolute magnitude.

Below is an example of a simple entity, the equatorial grid:

    "name" : "Equatorial grid",
    "color" : [1.0, 0.0, 0.0, 0.5],
    "size" : 1.2e12,
    "ct" : "Equatorial",

    "parent" : "Universe",
    "impl" : "gaia.cu9.ari.gaiaorbit.scenegraph.Grid"

Planets, moons, asteroids and all rigid bodies

Planets, moons and asteroids all use the model object Planet -here-. This provides a series of utilities that make their json specifications look similar.


Within the coordinates object one specifies how to get the positional data of the entity given a time. This object contains a reference to the implementation class (which must implement IBodyCoordinates -here-) and the necessary parameters to initialize it. There are currently a bunch of implementations that can be of use:

  • OrbitLintCoordinates – The coordinates of the object are linearly interpolated using the data of its orbit, which is defined in a separated entity. See the [[Orbits|Non-particle-data-loading#orbits]] section for more info. The name of the orbit entity must be given. For instance, the Hygieia moon uses orbit coordinates.
json   "coordinates" : {
  "impl" : "gaia.cu9.ari.gaiaorbit.util.coord.OrbitLintCoordinates",
  "orbitname" : "Hygieia orbit"
  • StaticCoordinates – For entities that never move. A position is required. For instance, the Milky Way object uses static coordinates:

    json   "coordinates" : {
      "impl" : "gaia.cu9.ari.gaiaorbit.util.coord.StaticCoordinates",
      "position" : [-2.1696166830918058e+17, -1.2574136144478805e+17, -1.8981686396725044e+16]
  • AbstractVSOP87 – Used for the major planets, these coordinates

implement the VSOP87 algorithms. Only the implementation is needed. For instance, the Earth uses these coordinates.

json   "coordinates" : {
  "impl" : "gaia.cu9.ari.gaiaorbit.util.coord.vsop87.EarthVSOP87"
  • GaiaCoordinates – Special coordinates for Gaia.
  • MoonAACoordinates – Special coordinates for the moon using the algorithm described in the book Astronomical Algorithms by Jean Meeus.


The rotation object describes, as you may imagine, the rigid rotation of the body in question. A rotation is described by the following parameters:

  • period – The rotation period in hours.
  • axialtilt – The axial tilt is the angle between the equatorial plane of the body and its orbital plane. In degrees.
  • inclination – The inclination is the angle between the orbital plane and the ecliptic. In degrees.
  • ascendingnode – The ascending node in degrees.
  • meridianangle – The meridian angle in degrees.

For instance, the rotation of Mars:

"rotation": {
    // In hours
    "period" : 24.622962156,
    // Angle between equatorial plane and orbital plane
    "axialtilt" : 25.19,
    // Inclination of orbit plane with respect to ecliptic
    "inclination" : 1.850,
    "ascendingnode" : 47.68143,
    "meridianangle" : 176.630


This object describes the model which must be used to represent the entity. Models can have two origins: - They may come from a 3D model file. In this case, you just need to specify the file.

json   "model": {
  "args" : [true],
  "model" : "data/models/gaia/gaia.g3db"
  • They may be generated on the fly. In this case, you need to specify the type of model, a series of parameters and the texture or textures.
json   "model": {
  "args" : [true],
  "type" : "sphere",
  "params" : {
    "quality" : 180,
    "diameter" : 1.0,
    "flip" : false
  "texture" : {
    "base" : "data/tex/earth.jpg",
    "specular" : "data/tex/earth-specular.jpg",
    "normal" : "data/tex/earth-normal-4k.jpg",
    "night" : "data/tex/earth-night-2k.jpg"
  • type – The type of model. Possible values are sphere, disc, cylinder and ring.
  • params – Parameters of the model. This depends on the type. The quality is the number of both horizontal and vertical divisions. The diameter is the diameter of the model and flip indicates whether the normals should be flipped to face outwards. The ring type also accepts innerradius and outerradius.
  • texture – Indicates the texture or textures to apply. The base texture is the one applied in normal conditions. The specular is the specular map to produce specular reflections. The normal is a normal map to produce extra detail in the lighting. The night is the texture applied to the part of the model in the shade.


Planet atmospheres can also be defined using this object. The atmosphere object gets a number of physical quantities that are fed in the atmospheric scattering algorithm (Sean O’Neil, GPU Gems).

"atmosphere" : {
    "size" : 6600.0,
    "wavelengths" : [0.650, 0.570, 0.475],
    "m_Kr" : 0.0025,
    "m_Km" : 0.001,

    "params" : {
        "quality" : 180,
        // Atmosphere diameters are always 2
        "diameter" : 2.0,
        "flip" : true


When we talk about orbits in this context we talk about orbit lines. In the Gaia Sky orbit lines may be created from two different sources. The sources are used by a class implementing the IOrbitDataProviderhere– interface, which is also specified in ther orbit object.

  • An orbit data file. In this case, the orbit data provider is OrbitFileDataProvider.
  • The orbital elements, where the orbit data provider is OrbitalParametersProvider.

If the orbit is pre-sampled it comes from an orbit data file. In the Gaia Sky the orbits of all major planets are pre-sampled, as well as the orbit of Gaia. For instance, the orbit of Venus.

    "name" : "Venus orbit",
    "color" : [1.0, 1.0, 1.0, 0.55],
    "ct" : "Orbits",

    "parent" : "Sol",
    "impl" : "gaia.cu9.ari.gaiaorbit.scenegraph.Orbit",
    "provider" : "",

    "orbit" : {
        "source" : "data/orb.VENUS.dat",

If you prefer to define the orbit using the orbital elements, you need to specify these parameters in the orbit object. For example, the orbit of Phobos.

    "name" : "Phobos orbit",
    "color" : [0.7, 0.7, 1.0, 0.4],
    "ct" : "Orbits",

    "parent" : "Mars",
    "impl" : "gaia.cu9.ari.gaiaorbit.scenegraph.Orbit",
    "provider" : "",

    "orbit" : {
        // In days
        "period" : 0.31891023,
        // 2010 Jan 1 12:00
        "epoch" : 2455198,
        "semimajoraxis" : 9377.2,
        "eccentricity" : 0.0151,
        // Inclination of orbit with respect to the planet's Equator
        "inclination" : 1.082,
        "ascendingnode" : 16.946,
        "argofpericenter" : 157.116,
        "meananomaly" : 241.138

Grids and other special objects

There are a last family of objects which do not fall in any of the previous categories. These are grids and other objects such as the Milky Way (inner and outer parts). These objects usually have a special implementation and specific parameters, so they are a good example of how to implement new objects.

    "name" : "Galactic grid",
    "color" : [0.3, 0.5, 1.0, 0.5],
    "size" : 1.4e12,
    "ct" : Galactic,
    "transformName" : equatorialToGalactic,

    "parent" : "Universe",
    "impl" : "gaia.cu9.ari.gaiaorbit.scenegraph.Grid"

For example, the grids accept a parameter transformName, which specifies the geometric transform to use. In the case of the galactic grid, we need to use the equatorialToGalactic transform to have the grid correctly positioned in the celestial sphere.

Creating your own catalogue loaders

In order to create a loader for your catalogue, one only needs to provide an implementation to the ISceneGraphLoaderhere– interface.

public interface ISceneGraphLoader {
  public List<? extends SceneGraphNode> loadData() throws FileNotFoundException;
  public void initialize(String[] files) throws RuntimeException;

The main method to implement is List<? extends SceneGraphNode> loadData()here–, which must return a list of elements that extend SceneGraphNode, usually Stars.

But how do we know which file to load? You need to create a catalog-*.json file, add your loader there and create the properties you desire. Usually, there is a property called files which contains a list of files to load. Once you’ve done that, implement the initialize(String[])here– method knowing that all the properties defined in the catalog-*.json file with your catalogue loader as a prefix will be passed in the Properties p object without prefix.

Also, you will need to connect this new catalog file with the Gaia Sky configuration so that it is loaded at startup. To do so, locate your file (usually under $HOME/.gaiasky/) and update the property data.json.catalog with your catalog json file.

Add your implementing jar file to the classpath and you are good to go.

Take a look at already implemented catalogue loaders such as the OctreeCatalogLoaderhere– to see how it works.

Loading data using scripts

Data can also be loaded at any time from a Python script.