Graphics settings

Most of the graphics settings can be adjusted using the Preferences dialog.

Resolution and mode

You can find the Resolution and mode configuration under the Graphics tab. There you can switch between full screen mode and windowed mode. In the case of full screen, you can choose the resolution from a list of supported resolutions in a drop down menu. If you choose windowed mode, you can enter the resolution you want. You can also choose whether the window should be resizable or not. In order to switch from full screen mode to windowed mode during the execution, use the key F11.

Graphics quality

This setting governs the size of the textures, the complexity of the models and also the quality of the graphical effects (light glow, lens flare, etc.). Here are the differences:

  • High Contains some high-resolution textures (4K) and specular and normal maps for most celestial bodies. Planets and moons have a high vertex count. Graphical effects use a large number of samples to get the best visuals.
  • Normal contains lower resolution textures (2K when available) and some specular and normal maps are deactivated. The graphical effects use a reasonable amount of quality for nice visuals without compromising the performance too much.
  • Low Offers a noticeable performance gain on less powerful systems. Same textures and model quality as in the Normal setting. The volumetric light effect is turned off completely and the lens flare effect uses a low number of ghosts.


In the Graphics tab you can also find the antialiasing configuration. Applying antialiasing removes the jagged edges of the scene and makes it look better. However, it does not come free of cost, and usually has a penalty on the frames per second (FPS). There are four main options, described below.

Find more information on antialiasing in the Antialiasing section.

No Antialiasing

If you choose this no antialiasing will be applied, and therefore you will probably see jagged edges around models. This has no penalty on either the CPU or the GPU. If want you enable antialiasing with override application settings in your graphics card driver configuration program, you can leave the application antialiasing setting to off.

FXAA - Fast Approximate Antialiasing

This is a post-processing antialiasing which is very fast and produces reasonably good results. It has some impact on the FPS depending on how fast your graphics card is. As it is a post-processing effect, this will work also when you take screenshots or output the frames. Here is more info on FXAA.

NFAA - Normal Field Antialiasing

This is yet another post-processing antialiasing technique. It is based on generating a normal map to detect the edges for later smoothing. It may look better on some devices and the penalty in FPS is small. It will also work for the screenshots and frame outputs.

MSAA - Multi-Sample Antialiasing

As of version 1.0.1 MSAA is not offered anymore. This is implemented by the graphics card and may not always be available. You can choose the number of samples (from 2 to 16, from worse to better) and it has a bigger cost on FPS than the post-processing options. It also looks better. However, this being reliant on a special multisample frame buffer in the graphics card makes it not available for screenshots and frame outputs.

Line style

Whether to render lines with an advanced quad system or using simple GL_LINES. The former will look better at the expense of requiring more processing power in the GPU.

Vertical synchronization (V-sync)

This option limits the frames per second to match your monitor’s refresh rate and prevent screen tearing. It is recommended to leave it enabled unless you want to test how many FPS you can get or you want to fry your card.